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Maylene Drew Ferrin
Maylene Drew Ferrin
Swamp Girl
New Castle, United States

Summary

WILMINGTON UNIVERSITY 2018 – 2022
Bachelor of Science, Game Design & Development Wilmington Manor, DE
Certificate, 3D Digital Media
GPA 4.00 (Summa Cum Laude)
• College of Technology Academic Award recipient (Class of Spring 2022)
• Epsilon Pi Tau honor society member, Delta Lambda chapter (October 2021 – present)
• Dean’s List recognition, maintained throughout all semesters (2018 – 2022)

AUGMENTED REALITY & BACKEND January 2022 – April 2022
• Created a working alpha of Wilmington University’s upcoming crime scene investigation app, integrating Vuforia augmented reality (AR) with C#, JSON, and PHP/MySQLi
• Harnessed PHP/MySQLi to send and retrieve JSON data, so that AR objects instantiated by one user can be loaded from the database into another user’s gaming experience
• Implemented C# alongside PHP/MySQLi to capture a screenshot of the AR scene, convert the screenshot to bytes of binary data, and send the bytes to a file location where they can be accessed by another user
• Spearheaded the creation of UI/UX for the app, iterating from a Figma design to a Unity wireframe

GAME ENGINE CREATION January 2022 – April 2022
• Engineered the “DiaShade Engine,” a Unity-based framework for creating dialog-driven games, complete with multiple narrative pathways, levels, and score
• Incorporated the Levenshtein algorithm, C# Regex, and XML to read the player’s text input and intelligently select a response on the backend

I have always enjoyed visual storytelling and cerebral puzzles. Now, I would like to combine those two passions in order to help innovators (companies and individuals alike) communicate visually through animation, computer games, and interactive media.

I am passionate about C#, PHP/mySQLi, and augmented reality (AR), either with standalone proprietary frameworks like Vuforia and Unity ARFoundation, or with web-based libraries like MindAR.JS and AFrame.io.
From an artistic perspective, I am experienced in using Autodesk Maya, Mudbox, and Substance Painter to create compelling 3D characters.

On the side, I love puppetry, sudoku, books galore, and Hallowe'en. (Yes, I insist upon using the original spelling.)
Plus, I am crazy about making up characters! I live and breathe characters!

Skills

UnityC#PHPmySQLiAugmented RealityGame DevelopmentMindAR.JSAFrame.ioGame DesignCharacter DesignCharacter ModelingCharacter Animation3D AnimationRenderingTexturingMotion Graphics

Software proficiency

Maya
Maya
Mudbox
Mudbox
Arnold
Arnold
Unity
Unity
Visual Studio
Visual Studio
Substance 3D Painter
Substance 3D Painter
After Effects
After Effects
Photoshop
Photoshop
Photoshop Elements
Photoshop Elements
DaVinci Resolve
DaVinci Resolve
Pro Tools
Pro Tools
Figma
Figma
Vuforia
Vuforia
MindAR
MindAR
AFrame
AFrame
C#
C#
PHP
PHP
SQL
SQL

Experience

  • Data Visualization Developer Fellow (VR/AR) at Tech Impact | Delaware Data Innovation Lab
    Wilmington, DE, United States of America
    June 2022 - June 2023

  • Intern; Prototyping at QuadraTron Games
    (Remote), United States of America
    February 2021 - May 2021

    • Prototyped player health, ammo, and weapons UI system for QuadraTron’s Strange Stars

    • Prototyped the start, main menu, and level selection scenes’ functionality for Strange Stars

    • Participated in code versioning via Git BASH and BitBucket