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Wilmington University Augmented Reality app UI/UX design (Figma)

From January to April 2022, during my final year at Wilmington University, I created a working alpha of an upcoming augmented reality (AR) app for Wilmington University's crime scene investigation (CSI) course. In this ARCSI project, I would lead a team of other programmers, artists, sound designers, and 3D modelers, and I would have a critical role in integrating Unity / C# with Vuforia and PHP/mySQL to bring the augmented reality to life.
Take a look at the working alpha build here: https://www.artstation.com/artwork/eJreQ3

However, before the AR and programming work could come together, I spearheaded the UI/UX design, iterating through Figma designs before finally creating the Unity wireframe.

Figma moodboard:
Moodboard of colors and gradients. The earliest design favored bright, warm tones -- reds, purples, and browns.

Figma moodboard:
Moodboard of colors and gradients. The earliest design favored bright, warm tones -- reds, purples, and browns.

Figma UI design - #1
Using the red and brown gradients from the moodboard, I designed the very first UI concept. The vision for this UI was a scrolling menu of "tiles", which the user could click to select a 3D object to place in the AR scene.

Figma UI design - #1
Using the red and brown gradients from the moodboard, I designed the very first UI concept. The vision for this UI was a scrolling menu of "tiles", which the user could click to select a 3D object to place in the AR scene.

Figma UI design - #2
The provocative reds were swapped for a more mellow, professional blue, but the tiled menu was retained.
The back arrow (top-left corner) was swapped for a more streamlined design.

Figma UI design - #2
The provocative reds were swapped for a more mellow, professional blue, but the tiled menu was retained.
The back arrow (top-left corner) was swapped for a more streamlined design.

Figma UI design - #3
Trying out the new blue gradient outside of the app's object selection menu.

Figma UI design - #3
Trying out the new blue gradient outside of the app's object selection menu.

Figma UI design - #4
More color experimentation, this time with a darker, corporate blue.

Figma UI design - #4
More color experimentation, this time with a darker, corporate blue.

Final UI design!
With transparent black backgrounds in addition to the blue tiles, the UI design is now integrated into Unity.

Final UI design!
With transparent black backgrounds in addition to the blue tiles, the UI design is now integrated into Unity.

The UI/UX in action.