A serene and tropical water system!
The shader was custom-made in Shader Graph and rendered via the Universal Render Pipeline. The final result in Unity3D is a peaceful sight! Moreover, shader-based water renders faster and does not swamp up processing power -- unlike mesh-based water.
Water shader in action, applied to a plane object in Unity3D and rendered via the Universal Render Pipeline
Node-based shader graph for the water shader, harnessing the Voronoi effect and exposed properties for easy modification