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Vine Stalker polymodeling, sculpting, texturing [Autodesk Maya/Mudbox]

As my final project for my course ANI324: Character Creation and Texturing, I created this character - starting with a 5-minute pencil sketch on a piece of scrap paper, then creating a 2D turnaround image in Photoshop, then starting with a cube polygon in Autodesk Maya to block out the shape and basic anatomy, then importing the creation into Autodesk Mudbox to sculpt details and add texture, then exporting the sculpted version back into Maya to add the rigging, complete with blend shapes and FK/IK toggle.

Mudbox turnaround video, from the hips up, fully sculpted and textured

Mudbox turnaround video, full-length, fully sculpted and textured

Close-up view of the Mudbox render, from the shoulders up

Close-up view of the Mudbox render, from the shoulders up

Back view of the Mudbox render, from the hips up

Back view of the Mudbox render, from the hips up

Screenshot in Maya: The face with all blend shape transformations set to zero

Screenshot in Maya: The face with all blend shape transformations set to zero

Screenshot in Maya: The face with blend shape transformations applied to create a facial expression of "thinking really hard"

Screenshot in Maya: The face with blend shape transformations applied to create a facial expression of "thinking really hard"

Screenshot in Maya: The face with blend shape transformations applied to create a facial expression of shock

Screenshot in Maya: The face with blend shape transformations applied to create a facial expression of shock

Screenshot in Maya: The character is staying fit and doing squats

Screenshot in Maya: The character is staying fit and doing squats

Screenshot in Maya: A complicated pose, all rigging and IK/FK rigs complete

Screenshot in Maya: A complicated pose, all rigging and IK/FK rigs complete

Screenshot in Maya: Close-up of the bones and joints in the feet, posed

Screenshot in Maya: Close-up of the bones and joints in the feet, posed

Screenshot in Maya: Close-up of the rigging for the eyes

Screenshot in Maya: Close-up of the rigging for the eyes

Screenshot in Maya: Close-up of the hand rigging, posed as a closed fist

Screenshot in Maya: Close-up of the hand rigging, posed as a closed fist

Screenshot in Maya: Close-up of the hand-rigging, posed as an open hand

Screenshot in Maya: Close-up of the hand-rigging, posed as an open hand

Screenshot in Maya: Front view of the character, rigged and textured with sculpting imported from Mudbox

Screenshot in Maya: Front view of the character, rigged and textured with sculpting imported from Mudbox

Screenshot in Maya: Perspective view of the character, rigged and textured with sculpting imported from Mudbox

Screenshot in Maya: Perspective view of the character, rigged and textured with sculpting imported from Mudbox

Screenshot in Maya: Side view of the character, rigged and textured with sculpting imported from Mudbox

Screenshot in Maya: Side view of the character, rigged and textured with sculpting imported from Mudbox

Screenshot in Maya: Perspective view of the character, rigged and textured with sculpting imported from Mudbox

Screenshot in Maya: Perspective view of the character, rigged and textured with sculpting imported from Mudbox

Screenshot in Maya: Top view of the character, rigged and textured with sculpting imported from Mudbox

Screenshot in Maya: Top view of the character, rigged and textured with sculpting imported from Mudbox

Turnaround image in Photoshop

Turnaround image in Photoshop

Humble beginnings: Five-minute pencil sketch on a piece of scrap paper.

Humble beginnings: Five-minute pencil sketch on a piece of scrap paper.