As my final project for my course ANI324: Character Creation and Texturing, I created this character - starting with a 5-minute pencil sketch on a piece of scrap paper, then creating a 2D turnaround image in Photoshop, then starting with a cube polygon in Autodesk Maya to block out the shape and basic anatomy, then importing the creation into Autodesk Mudbox to sculpt details and add texture, then exporting the sculpted version back into Maya to add the rigging, complete with blend shapes and FK/IK toggle.
Mudbox turnaround video, from the hips up, fully sculpted and textured
Mudbox turnaround video, full-length, fully sculpted and textured